The document said that the first 4 byte of a string is the string length.Īlso, how do you set '#renderer "None"' in c# and basic?
Opengl vs directx 11 how to#
Without the app being a https server itself, only an idi*t would risk something like this over the internet!Īs for using php/apache to communicate locally to the app, I could not find a tutorial on how to connect to the app using a function similar to GetNetWorkJoin() and similar function from PHP/Apache. and possible security issue.Įspecially since agk have no build in 'Start A Network HTTPS Host("SERVERCONTROLPANEL", 65535)' function with SSL.Įven something like virtualmin or webmin required https for a secure connection.Įspecially since most of the time, 'root' login is used. but it need a GUI interface for maintenance.Ī 'Over The Web' suite to manage this app kinda open too many opening. The app in question is similar to a 'PHP' & 'Apache' server running in the background. It is on a server, but the server is also 'someone's' workstation. Support for things like 3D / 2D Acceleration is down to the End-User., not Core (Server-side) Application., this means adding support for such then relies on the User System rather than the Server. Updates and Upgrades can happen Asynchronously to the End-User / Front-End Application., so adding new Functionality or entirely changing something in the backend won't suddenly lead to compatibility issues for the End-Users. It's actually a major direction a lot of Apps, even Desktop Apps have been trending towards.Ĭhief of which is Portability., given Tablets, Smart Phones, Computers and even Displays generally have Web Browsing Capabilities thus becomes compatible with the output. NET Core, etc.) which can be easily programmed in a "Native" language then for User Interface providing a Portal Page thus providing access entire via a Web Frontend.Īs a result regardless of whatever the Native Server Platform., the End-User Experience will then work on any device that supports Web Browsing (generally HTML 5.0 like Chrome, Firefox, Edge) This would be an Application that runs via an Active Server (Active PHP. Now what you'd be better off doing is creating an ioT Application. Servers generally don't need Video Output., as when correctly setup, they should be entirely remote accessible for Admin, Maintenance, etc. there is no Direct3D Rendering Engine and OpenGL/Vulkan have no "Software" Mode., either your hardware supports them, or it doesn't.īut as noted, you shouldn't be using WARP (Software Rendering) with Direct3D.
Your best best is actually working in Native C/C++., as you'd essentially have very little of AGK's features available to you beyond the Scripting Language which isn't exactly very good in regards to performance.Īs it stands, AppGameKit Studio only supports OpenGL (2.0 / ES 1.1) or Vulkan (1.0). What you can probably do is disable the Renderer (#Renderer None) to run AppGameKit in Console Mode., then support the Display Adapter directly via a C++ Plug-In but I wouldn't recommend that approach.
Opengl vs directx 11 drivers#
it has no 2D or 3D Support, and the Drivers aren't Open Source. It's basically there for testing / development of Advanced DirectX Features without the necessary Hardware (Raytracing, Shader Models, etc.)Īs best as I can tell., the Inno 1201 Display Controller is little more than a VGA/HDMI Display Chip. and should NEVER be used in a Retail Application.
Opengl vs directx 11 software#
In essence it's a Software Rasteriser Engine. We hope you enjoy using it.WARP (Windows Advanced Rasterization Platform)., is a CPU Fallback for when there is no Hardware Support for Common DirectX Features. To read more about graphics settings on BlueStacks, please refer to this article. In such cases, you will see a popup when you launch the app, asking you to change the graphics renderer from what is currently selected in your BlueStacks settings, as shown in the image below. Most games work without any issues with the default settings on BlueStacks and you won't have to change this setting in most cases.įor some apps, BlueStacks would suggest that you switch the renderer to get the best experience if the required settings to run the app properly differ from your current BlueStacks settings. Some games work better with OpenGL while others perform smoother with DirectX, depending upon their specific graphics needs. OpenGL and DirectX have the same functions to perform. Which graphics renderer should I choose on BlueStacks? BlueStacks can use either of the OpenGL or DirectX libraries available on your PC. Graphics libraries are mainly used in video games and simulations. A graphics renderer or a graphics library is a software program that helps in displaying images or graphics to a computer screen.